v0.2: Upgraded Interactions & Gameplay


This is a major update to the interactions in the game and the underlying code.  It runs better on Quest and also builds for PC, so I will be able to make a PC release.

Gameplay improvements:

  • Pistols now have laser sights so you can see exactly where you are pointing
  • Pistols, bananas, etc. are now grip-toggle - you don't have to squeeze the grip all the time
  • Increased the size of the initial lobby area where players were triggering the first letter drop too soon
  • Improved colliders on the desks so you can now shoot under them
  • Sticky letter code and interactions improved:
    • they highlight when you're pointing at them
    • you can grab them from a distance - no more rooting around on the floor for that vowel!
  • Added more spare letters for those harder-to-spell names!
  • Added 3D-printable  models for a few more words you can make with the available letters
  • Extended the "tag to exit" zone to the garbage can next to the paper cup (was too hard to shoot before)
  • Added a Cancel button to back out if you tag a challenge by mistake and don't want to play that challenge

Other miscellaneous details:

  • Clicking the left stick on Oculus controller switches to teleport mode - experimental! A bit broken.
  • Added email and credits in-game
  • Held items track much better than before
  • Hand models stay active when holding guns/bananas/etc.
  • Shoot the clock to stop it ticking (some players don't like it)
  • Shoot the Boombox to stop or restart a random track

Behind the scenes I completely dropped the pre-release Unity XR Interactions Toolkit and switched to the VR Interaction Framework. It's much easier to work with, a lot of the small issues have been solved and it enabled me to extend the gameplay and remove things which were annoying or clunky before.

Future plans:

  • Proper hand interactions, for example with the pistol trigger
  • More question-and-answer sets
  • Something interesting through those doors maybe

Get Laser Quiz 3000 (VR)

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